Building AI Agents with LangGraph

March 27, 2025

Building AI Agents with LangGraph (The Way I Actually Use It)

Here’s the honest version. I don’t use LangGraph because it’s trendy. I use it when plain function-calling or a simple chain starts to fall apart—usually the moment I need memory across steps, branching logic, retries, or a loop that isn’t embarrassing. If you’ve ever duct-taped a “while the model keeps asking for more context” loop, this is for you.

What an “agent” really is (in practice)

Forget the buzzwords. In code, an agent is just a loop with state and tools:

  • Perceive: read the latest user/task state
  • Plan: decide the next step (which tool, which input)
  • Act: call the tool
  • Reflect: check the result and either stop or continue

LangGraph gives me that loop + branching + state management without me inventing a tiny framework every time.

When I reach for LangGraph (and when I don’t)

  • Use it when:
    • You need loops, conditionals, or multi-step plans that can backtrack
    • Tools have side‑effects (DB writes, external APIs) and you want guardrails/retries
    • You care about tracing/state so you can debug failures in production
  • Skip it when:
    • A single call + a couple of tool calls does the job (ship the simple version first)
    • You’re still validating value; start with a thin prototype, then graduate to LangGraph

Minimal mental model

An agent graph is just nodes and edges:

[User Input] -> [Planner Node] -> (branch)
                 ├─> [Search Tool Node] -> [Reflect Node] -> (back to Planner?)
                 └─> [DB Tool Node]     -> [Reflect Node] -> (finish)

Each node reads and writes shared state. The planner picks the path. Reflection decides whether to continue or stop.

Production tricks that actually matter

  • State store: keep a structured state object; don’t pass giant strings around
  • Retries with jitter: tools fail; plan for flaky APIs
  • Timeouts and circuit breakers: protect upstreams
  • Deterministic stops: write explicit “done” conditions; don’t rely on vibes
  • Tracing: enable logs/spans early—debugging blind is a tax you pay later
  • Guard your tools: validate inputs/outputs before side‑effects (especially writes)

Trade‑offs (so you’re not surprised later)

  • The good:
    • Real control flow: loops, branches, and state you can reason about
    • Scales from toy to serious with the same mental model
    • Easier to debug than ad‑hoc glue code if you log properly
  • The not‑so‑good:
    • More moving parts; you’ll think about state shapes and transitions
    • Steeper learning curve than a single prompt + one tool call
    • You still need clear boundaries between planning, tools, and output formatting

My go‑to workflow

  1. Ship the 15‑minute version (no graph) to confirm value
  2. Identify the pain: repeated calls, branching, retries, or memory
  3. Move that pain into a graph: planner node + tool nodes + reflect/stop node
  4. Add metrics and traces; write one “canary” test that runs end‑to‑end
  5. Lock down tool I/O (schemas), then tune prompts last

Quick template you can adapt

State {
  goal: string
  scratchpad: string[]
  last_tool_result?: any
  done: boolean
}

Planner -> decides next_step ("search" | "db_write" | "finish")
Tool(search)  -> updates last_tool_result
Tool(db_write)-> validates + writes, updates last_tool_result
Reflect       -> if goal satisfied -> done = true else loop

Keep the state small and explicit. Your future self will thank you when you’re debugging a live incident.

Good places to start

Final thoughts

LangGraph isn’t magic—it’s the right level of structure when you need a thinking loop that can branch, retry, and keep its head clear. Start simple, add the graph when the complexity arrives, and keep your state tidy. That’s how I use it day‑to‑day, and it’s how I ship agents that work outside a demo.